A cool chat example created with Ruby On Rails and Juggernaut

Versão em portugues aqui
Before we start with the chat, you need to have the requisites installed, juggernaut need the gems json and eventmachine installed, so, run the following command before reading the rest of this example …

  • gem install -y json eventmachine

Ok, now we are ready to go!
First of all, create a rails application, and install the Juggernaut plugin with this commands:

  • rails -d sqlite3 chattest
  • cd chattest
  • script/plugin install svn://rubyforge.org//var/svn/juggernaut/trunk/juggernaut

Juggernaut uses an external Flash XML Push Server to do the reverse ajax magic, and we’ll need to configure that server, so, let’s edit the file: config/juggernaut.yml
I’ve put in the snipet bellow just the lines I changed in the file

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PUSH_PORT: 8080
...
DEFAULT_CHANNELS: 
- "chat"
...
PUSH_HELPER_HOST: "localhost"
...
SECRET: "481516232342edededededed"
...
LOGIN_GET_URL: "http://localhost:3000/session/login"
LOGOUT_GET_URL: "http://localhost:3000/session/logout"
...
SESSION_ID: "_chattest_session_id"
...
BASE64: true

I had to change the PUSH_PORT because I’m using a linux box and the application does not run as root, so I was not able to use the default 443 port, and I do not think that 443 is a good port choice because it is the default HTTPS port.
Make sure you change the PUSH_HELPER_HOST to the same host name as the one you are using to access the application, localhost will do the job in the development environment, but remember to change it when you publish your site in a production environment.
the LOGIN_GET_URL and LOGOUT_GET_URL are used to notify the application about clients arriving and leaving, we will really use only the leaving notification.
the SESSION_ID must be the same as the defined cookie name for your application, it is defined in the application controller for rails 1.2.x and will be moved to environment.rb for rails 2.0
and BASE64 must be set to true if we want to use the rails helpers to generate the javascript for us.

Now let’s start the layout for the application. Create a file named pubic/stylesheets/public.css with the following content:

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body {
  background-color: white;
}
#users {
  float: left;
  width: 200px;
  height: 400px;
  border-style: inset;
  overflow: auto;
  color: white;
  background-color: gray;
}
#dasd {
  height: 400px;
  margin-left: 5px;
  border-style: inset;
  overflow: auto;
  color: white;
  background-color: gray;
}
#controls {
  clear: both;
  padding: 0 0 0 0;
  height: 55px;
  vertical-align: top;
  border-style: inset;
  overflow: auto;
  color: white;
  background-color: gray;
}

and a file named: app/views/layouts/application.rhtml with the following content.

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<html>
  <head>
    <title>Chat Test</title>
    <%= stylesheet_link_tag 'public' %>
    <%= javascript_include_tag :defaults %>
  </head>
  <body>
    <%= yield %>
  </body>
</html>

in this file it is important to add the stylesheet and the default javascript includes.

With the layout ready (ok, I know it is pretty ugly, but I’m a developer not a webdesigner so, for production, ask a designer in your team for a new layout :D ) let’s generate the needed files and database tables with the following four commands.

  • script/generate model online_user username:string session_id:string last_seen:date online:boolean
  • script/generate controller session
  • script/generate controller chat index
  • rake db:migrate

Every thing ready, we just need to edit some files …
Open the OnlineUser model (app/model/online_user.rb) and change the content to something like the following

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class OnlineUser < ActiveRecord::Base
	validates_presence_of :username, :session_id, :last_seen
	validates_uniqueness_of :username, :if => Proc.new {|user| user.online }
end

It is just a few validations, not really needed, this was my first idea for the chat, I’ve changed it a little but still works.

Now let’s code the main view of the application in the file:app/views/chat/index.rhtml

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<!-- Register with Juggernault -->
<%= listen_to_juggernaut_channels [:generic],session.session_id %>
<!-- The Users List -->
<div id="users">
  <ul id="users_list"></ul>
</div>
<!-- The messages pane -->
<div id="dasd"></div>
<!-- The controls pane (login and send messages) -->
<div id="controls"><%= render :partial => 'login' %></div>
<!-- An util javascript to scroll the messages window -->
<script type="text/javascript">
  function scrollMessages(){
    $('dasd').scrollTop = $('dasd').scrollHeight;
  }
</script>

That is all, just tree DIVs, the tag to initialize juggernaut and a simple javascript to scroll the messages DIV to the last sent message.
the messages DIV is named dasd because I was testing some conflicts and forgot to change it back :D

As seen in the page above, we need a login partial, and we’ll need a controls partial too, so let’s code the controls partial (app/views/chat/_controls.rhtml) with the following code:

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<% form_remote_tag(
      :url => { :action => :say },
      :complete => "$('message').value = '';$('message').focus();" ) do %>
      <%= text_field_tag( 'message', '', { :size => 90, :id => 'message'} ) %>
      <%= submit_tag "Send" %>
  <% end %>

It has only a remote form tag and two fields, after the form is submited the message field is cleared and the focus os placed back in that field so the user can type another message.

And the login partial (app/views/chat/_login.rhtml):

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<%= "#{@message}<br/>" if @message %><% form_remote_tag(
      :url => { :action => :login },
      :complete => "$('username').value = ''",
      :after => "$('login').disabled = true" ) do %>
      <%= text_field_tag( 'username', '', { :size => 90, :id => 'username'} ) %>
      <%= submit_tag "Join", :id => 'login' %>
  <% end %>

Very similar to the controls partial, but it shows a message to the user if the chosen nick name is already taken.

the views are all set, and now we need the application logic, as seen in the views, we need a chat controller with two methods: login and say
Let’s take a look at the chat controller (app/controllers/chat_controller.rb):

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class ChatController < ApplicationController
  #this method does not need to exist, but I like to see it here, it only needs to render the index.rhtml view
  def index
  end
  def login
    #creates a new OnlineUser record, this is used to store who are the users that are online now
	@user = OnlineUser.new
	@user.username = Juggernaut.html_and_string_escape params[:username]
	@user.session_id = session.session_id
	@user.online = true
	@user.last_seen = Time.now
        #if we can save, it means that there is no other user with the same nick online, so this user can join the chat
	if @user.save
          #let's save the username in the session for future reference
	  session[:username] = @user.username
          #if there are online users, fill the users box for the new user know who is online
	  @users = OnlineUser.find(:all, :conditions => ["online = true and id != ?", @user.id]) 
          if @users.size >0 
            data = render_to_string(:update) do |page|
              @users.each {|u|
                page.insert_html :bottom, :users_list, %Q{<li id="user_#{u.username}">#{u.username}</li>}
              }
	    end
            #send the javascript only to the new user
            Juggernaut.send_to(@user.session_id, data)
          end
          #create a javascript call to add the new user to the end of the online users list
          data = render_to_string(:update) do |page|
            page.insert_html :bottom, :users_list, %Q{<li id="user_#{@user.username}">#{@user.username}</li>}
            page.insert_html :bottom, :dasd, "<b>user #{@user.username} just joined the chat</b><br/>"
          end
          #add the new user to the chat channel
          Juggernaut.add_channel(@user.session_id, 'chat')
          #send the javascript to all users in the chat channel
          Juggernaut.send_data(data, 'chat')
	  render(:update) do |page|
	    page.replace_html 'controls', :partial => "controls"
          end
	else
          @message = 'This nick name is already in use, please choose another'
	  render(:update) do |page|
	    page.replace_html 'controls', :partial => "login"
	  end
	end
  end
 
  def say
    #escape the message, that way the user can not harm others sending HTML ot JavaScript commands
    message = "#{session[:username]}: #{Juggernaut.html_and_string_escape(params[:message])}"
    #create a javascript to add the new message to the end of the messages screen and scroll the div to the bottom
    data = render_to_string(:update) do |page|
      page.insert_html :bottom, :dasd, "#{message}<br/>"
      page.call "scrollMessages"
    end
    #send the message to all users
    Juggernaut.send_data(data, 'chat')
    render :nothing => true
  end
end

The method say is really simple, so we’ll start explaining it:
It first build a new message appending the escaped original message to the user name, then it creates the javascript to add the message to the bottom of the messages div using the Rails JavaScriptBuilder and the render_to_string method, that returns a string instead of rendering the code directly to the client.
then it sends the message to all users subscribed to the “chat” channel, and all the users will execute that javascript.

Now a little about the login method:

  • from the line 7 to 11 we just configure the new OnlineUser model.
  • if the user is saved to the database it means that there is no other user with the same nick name, so we can proceed with the logic
  • from line 17 to 23 we just create a javascript to populate the users DIV for the new user with the users already online
  • and in the line 25 we send this javascript just for the new user.
  • from line 28 to 31 we create a javascript adding the new user to the users DIV and add a message to the messages window telling all users that a new user joined the chat.
  • in the line 33 we add the new user to the “chat” channel
  • in the line 35 the generated javascript is sent to all users (now including the new arriver)
  • and in from the line 36 to 38 the traditional rails ajax helper is used to change the content of the controls DIV to the “controls” partial (the one that enables the user to send messages to other users.

This is almost all logic needed for this chat application, the only missing thing is removing the nick of users that are no more online from the users DIV from the other users, and we’ll do that in the session controller (app/controllers/session_controller.rb)

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class SessionController < ApplicationController
  #Called when a user disconnect (a refresh in the browser causes this to be called too)
  def logout
    #search for the user record using the session_id
    @u = OnlineUser.find_by_session_id(session.session_id)
    reset_session
    #if a user was found
    if @u
      username = @u.username
      #remove it from the database
      @u.destroy
      #remove from the online users list from all users, and tell others this user left the chat
      data = render_to_string(:update) do |page|
        page.remove "user_#{username}"
        page.insert_html :bottom, :dasd, "<b>User #{username} left the chat</b><br/>"
      end
      Juggernaut.send_data(data,'chat')
    end                
    render :nothing => true
  end
 
  def login
    render :nothing => true
  end
end

The login method does nothing, but we have some code in the logout method …

  • in the line 5 we lookup the user record from the database
  • if a user is found
  • we destroy it in the line 8
  • from line 13 to 17 we create a javascript to remove the user from the users DIV and send a message to all users telling that the user has left the chat

That is all folks, we just need to run the application
to run this application we need to start the rails application server as usual, and then start the push server.
to do this, just run the following two commands:

  • script/server
  • script/push_server

and access your newly build chat with the URL: http://localhost:3000/chat and play a little around.
I’ve built this example while studding the juggernaut lib, so it is possible that there is a easy way to do this, but I think this is a good start point :D
The start idea was not to use a database, but I could not find anything like the ServletContext in java for rails (an application context), I’ll try to use ENV to store the online user names, but I could not make it work until now.
Any tips for improving this example will be very welcome.

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18 comments so far

  1. […] English Version here Antes de iniciar a implementação do chat, nos precisamos instalar as dependências do juggernaut, ele precisa das gems json e eventmachine instaladas, para instalar ambas basta executar o seguinte comando: […]

  2. […] here for […]

  3. […] more here This entry was posted on Wednesday, October 24th, 2007 at 5:00 am and is filed under reference […]

  4. […] um excelente artigo do Urubatan onde ele mostra de maneira clara como montar um chat usando o Rails, e o Juggernaut, […]

  5. […] full story here […]

  6. […] the details here This entry was posted on Wednesday, October 24th, 2007 at 5:00 am and is filed under cool […]

  7. […] Read the rest of this great post here […]

  8. […] Read the rest of this great post here […]

  9. Max October 26, 2007 11:38 am

    I’m getting errors trying this.

    #if there are online users, fill the users box for the new user know who is online
    @users = OnlineUser.find(:all, :conditions => [”online = true and id != ?”, @user.id])

    Should that be online = ‘t’ ?

    also now I get some javascript error. Missing “)”.

  10. Urubatan October 26, 2007 4:58 pm

    Max,
    the line @users = OnlineUser.find(:all, :conditions => [”online = true and id != ?”, @user.id]) is correct, at least using MySQL as a database.
    and about the javascript error, you just need to edit the juggernaut.yml and set the BASE64 option to true (it solved the error for me).

    PS.: sorry for the last answer in portuguese :D

  11. Max October 26, 2007 6:13 pm

    Urubatan,

    Please post the files in a zip file. I tried your suggestions, but when I try to login, it doesn’t seem to do anything.

    Thanks,
    Max

  12. […] RSS Feed wrote an interesting post today onHere’s a quick excerptclass ChatController < ApplicationController #this method does not need to exist, but I like to see it here, it only needs to render the index.rhtml view def index end def login #creates a new OnlineUser record, this is used to store … […]

  13. Mike October 31, 2007 12:01 pm

    Nice tutorial, thanks, this looks very interesting. I followed the instructions exactly, however when I try to login, script/push_server just returns:

    Connection established
    Starting to parse line buffer
    nope, didn’t dispatch request
    Connection closed
    Starting to parse request
    Line buffer: [{”broadcast”:1, “channels”:”chat” …
    Broadcasting dHj5…………
    No such channel: chat

    :(

  14. Matthijs Langenberg October 31, 2007 12:47 pm

    @Mike, change:

    to

    in /chat/index.rhtml.

  15. Matthijs Langenberg October 31, 2007 12:48 pm

    listen_to_juggernaut_channels [:generic],session.session_id
    =>
    listen_to_juggernaut_channels [:chat],session.session_id

  16. Urubatan October 31, 2007 2:24 pm

    Mike, I had a similar problem, and it solved reinstaling the flash player, do not know why yet.
    After the login the users list was populated? try using two browser windows to test it.
    if it is not populated, try passing the :width and :height to the juggernaut listener, and using firebug to monitor the javascript calls.
    I’ll try to upload the complete application as a zip file to the blog tomorow.

    Matthijs, the :generic is correct, the idea is add the chat channel to the user connection only after the login.

  17. Migue May 8, 2008 10:00 am

    Hi, listen_to_juggernaut_channels dont exist, in last version i have done this:
    [’chat’],:client_id=>session.session_id) %>

    but dont works that:

    @users = OnlineUser.find(:all, :conditions => [”online = true and id != ?”, @user.id])
    if @users.size >0
    data = render_to_string(:update) do |page|
    @users.each {|u|
    page.insert_html :bottom, :users_list, %Q{#{u.username}}
    }
    end
    #send the javascript only to the new user
    Juggernaut.send_to(@user.session_id, data)

    Dont send to client list users. Anyone know why? Ty

  18. leomayleomay July 9, 2008 10:59 pm

    Great tutorial.

    One thing I don’t get is I even don’t have one juggernaut.yml under my config/ directory, only a file named juggernaut_hosts.yml, do I need to create my own by juggernaut -c juggernaut.yml, but seems it didn’t have the attribute you mentioned in the tutorial, would you please help? Thank you.

    #gem list | grep juggernaut
    juggernaut (0.5.4)

    #gem list | grep eventmachine
    eventmachine (0.12.0)

    #gem list | grep json
    json (1.1.2)

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